This message was edited 1 time. Last update was at 2010/10/20 17:30:25
< Talk:12.7mm submachine gun
Picture[edit source]
Where is a picture of this weapon?
Beats me but somebody must of read or heard about it somewhere to have made the article, at least I know what the gun looks like from the hyperlink.
Well,[edit source]
How do we even know this weapon exists? I haven't heard reference to it anywhere.
It is from a preview. Woot 21:14, June 13, 2010 (UTC)
Maybe..[edit source]
Well...I guess it COULD of been made up or it could not of been..should we delete the article?
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Hey guys, there used to be a scan from the Game Informer magazine, but they all gots deleted. SpoonSay Hi! 20:46, June 13, 2010 (UTC)
Delete It[edit source]
I say delete the article.
Thank you, as I was hoping it was real.
Ok, I just looked at the picture and I disagree with the description of it. It only some what resembles the Vector, and I doubt they are at all related. Aka Vacuum 18:48, June 14, 2010 (UTC)
I somewhat agree, but really the vektor is the only gun I know of that resembles it at all. It appears to be an entirely unique design.71.234.106.119 03:27, June 15, 2010 (UTC)
propely af uniq weapon
Cyberpunk[edit source]
Well, given the odd shape of the weapon, it reminds me of the weapons used in Ghost in the Shell :). Nukey(talk) 16:44, September 18, 2010 (UTC)
Either that or that, or the bolter rifles prominently featured in 'Warhammer 40'000'. I don't know what that trapezoidal thing in on the bottom of the gun is though.AryeonosWhat!? 06:13, October 31, 2010 (UTC)
12.7mm[edit source]
Does anyone think this might be 12.7mm, an SMG companion to the 12.7mm pistol? It sort of has a similar aesthetic, and the magazine well looks big enough to accommodate it.
Check this out: it lists a 12.7mm SMG. I think that must be what that is.--Resplendant Securitron 02:19, October 12, 2010 (UTC)
since when..[edit source]
does the fucking Kriss look like this? This almost looks like a weapon the Tollan would use in SG-1. The Kriss and the Cyberpunk SMG look nothing alike. And if it is based upon the Kriss, I want a source. 02:30, September 24, 2010 (UTC)
Is cyberpunk a play on steampunk?[edit source]
Just wondering. 03:49, September 30, 2010 (UTC)
Somebody mentioned Ghost in the Shell!!! Nukey(talk) 01:01, October 12, 2010 (UTC)
Answering your first question, no, steampunk is not cyber punk, they are not related in any way. secondly, it's not just steampower, it can be diesel, clockwork, tesla, as long as it resembles the victorian era. fact or fiction
Why've i never spotted these 12.7 weapons?[edit source]
I've got like 40ish hours clocked on my character, i'm level 30, i explore every chance i get. Still not spotted the pistol nor the SMG, and i've had the silencer mod in my inventory since about level 10. I know the article lists places to find them, but why aren't they regularly used by enemies? Or are they, and i've just completely missed them? -EllEzDee 16:23, October 28, 2010 (UTC)
An homage to the Warhammer 40k Bolter?[edit source]
After looking at a picture of the weapon for a while, it suddenly occured to me that it looks a lot like a bolter from Warhammer 40k. Just imagine the 12.7mm SMG without that thing at the bottom connected to the entire weapon and you'll see what I mean. Makes sense to me considering that a Ripper is basically a 40k Chainsword, and there are always 40k fans who want their characters to be 40k Space Marines. Well, now they have the power armor, the sword, and the gun to do something close to it. --Desert Ranger 11:02, October 30, 2010 (UTC)
Pretty much yeah, that's what I thought when I saw it. It also has a paint job that matches regular T-51b power armour. Don't forget power fists, those are also direct parallels to the WH40K ones.AryeonosWhat!? 06:15, October 31, 2010 (UTC)
You are reading too much into it. The 12.7mm SMG actually shares very little with the Warhammer 40k bolter. The idea of powered infantry armor has been around since the 30s, and the ripper.. seriously? You're both just speculating. 20:53, October 31, 2010 (UTC)
i have to agree with the above post, i mean ive seen weapons similar to this in other games like hellgate:london as well. the reality is there are only so many ways to make guns, melee weapons, and armor look. eventually you will always find ones that remind you of other games.
regardless, if you like SMGs this thing is a beast.
Comparing the 12.7mm SMG to the Bolter is an insult, anyone who knows anything about W40K universe knows that the Bolter fires a monstrous .75cal high explosive round with an armor piercing tip (and that's just the standard issue round) and would probably have enough power to reduce a human torso to a pile of mince meat, bone fragments and bloody bits with a single shot, of course this is all just speculation on my part.--BattleBen 07:34, November 19, 2010 (UTC)
It's actually .99 cal, .49 inches larger than the 12.7mm, the sights, snub barrel, covered mechanics, and foregrip are all very similar to a bolter, plus, it doesn't matter! Unless the developers of the game specifically state, it's all a bunch of speculation. Anyways, this thread isn't conducive to the article so I'm archiving it.AryeonosWhat!? 08:11, November 22, 2010 (UTC)
Move[edit source]
Shouldn't this be moved to 12.7mm SMG? -- TikiTantrum 03:07, November 8, 2010 (UTC)
Slightly off topic[edit source]
I noticed in the picture in the bottom of the page of the courier shooting a super mutant with this gun. Hes wearing some kind of black coat armor that I haven't seen in the entire game(I'm 80 hours+ in and also a nerd so it's hard for things like this to get by me) can anyone find out what it is?
that is the 1st Recon assault armor and it is only available to Craig Boone.
best pair for a sniper[edit source]
i think this is probably best paired with a sniper rifle, as its only effective at short range due to spread, and its one of the few weapons with a silencer attachment.
get a silencer for a standard sniper and this, and you have a pretty well rounded weapon load out for the stealthy type player. able to peg things at extreme range, or unleash hell at point blank range.
the only drawbacks to this weapon is it only does 36 damage per shot, and when you start fighting targets with high DT that wont seem very good, even though its as good or better than most weapons.
Warhammer 40k Weapon Types
on the plus side 12.7 ammo doesnt weigh very much and keeping a couple hundred rounds on you only weighs a couple pounds, which kind of offsets the lower damage per shot.
also it boasts dps that cant be beat by anything but the most powerful heavy weapons in the game.. even though DPS is a very deceptive number in this game because it doesnt take DT into account, you arnt going to get a more powerful automatic weapon unless you take a weighty heavy weapon.
Not really an SMG?[edit source]
It would seem that this is an SMG in name only. Given the fact that all the other SMGs in Fallout NV are one handed weapons, and holster on the hip like a pistol. The other (earlier) name for an SMG in real life is a 'machine pistol'. Today, line is very blurred in real life, and in NV it seems the 12.7mm SMG also blurs the line a little. The top mounted magazine resembles the FN P90 SMG. The P90 however uses a very small caliber (5.7mm) and the top mounted magazine enables extremely high capacity(50 rounds in military and law enforcement models). I wonder which perks apply to this weapon. Run 'n' Gun, Commando, Gunslinger, etc.7h1s 23:24, November 15, 2010 (UTC)
the spread is ridicilous[edit source]
it's even worse than shotguns, half of the shots misses beyond melee range, but the dps still makes me drool.. 137.186.66.8 07:01, November 21, 2010 (UTC)
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Possible 40k or Command & Conquer Ref?[edit source]
I think this might be a possible Warhammer 40k or Command and Conquer 3 reference, seeing as how both NOD (The Black Hand) and the Imperium of Man (Primarily Sisters of Battle and Imperial Guard) use flame-based weaponry to 'Cleanse.'
Thoughts? LoneRanger558 09:30, September 30, 2011 (UTC)
cleansing flame isn't an idea introduced in CnC nor Warhammer it's a religious or philisophical thing, not sure exactly but it's used a lot--an0my(talk) 00:15, October 1, 2011 (UTC)
@Above more religious as they burnt 'witchs' at the stake, Purification by Fire --6 Xero 9 06:23, October 27, 2011 (UTC)
While it's listed as a bug that the flames from the Cleansing Flame don't appear, it is actually a very faint particle effect of the gas coming out from the nozzle, which aesthetically makes more sense than a pure blue flame. Can someone fix that, since I've been locked from editing normal pages?
I've seen youtube videos with a Cleansing Flame with a blue flame, does the flame really not appear all the time?--FAR-02C 18:01, October 6, 2011 (UTC)
i want to know if i have to reload a save or what, becaue i want to see this blue fire
Add to Main Weapon List[edit source]
Cleansing Flame (GRA) needs to be added to the New Vegas weapons list. --an0my(talk) 00:16, October 1, 2011 (UTC)
Correction to DOT/scaled by skill[edit source]
The GECK entries for Cleansing Flame show that the damage over time (DOT) are scaled by energy weapons skill. The damage is as follows:
0 to 24 - 2 flame damage per second for 6 seconds25 to 49 - 4 flame damage per second for 6 seconds50 to 74 - 6 flame damage per second for 6 seconds75 to 99 - 8 flame damage per second for 6 seconds100 - 10 flame damage per second for 6 seconds
The info box entry is incorrect, as it states 30 damage for 6 seconds. I would like to change this, and add the above information, but, since I'm pretty new here, I would like some guidance on what would be the best way to do this. Here's my questions:
1. What should be entered in the info box for the DOT damage? 100 energy weapons skill level damage, i.e. 10x6?2. What would be the best format for the scaled damage info? I'm thinking a table in the characteristis section.3. Should there be a footnote reference from the info box DOT entry to the table and/or some type of note in the info box indicating that the damage scales? Are there any precedents for this type of entry? I'm trying to think of one so I can look at how it's been done on other articles, but I can't think of any.
--The Gunny 22:48, November 3, 2011 (UTC)
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Talk:Cleansing_Flame_(GRA)&oldid=1534197'
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